package com.starleague.hexagonal;

import java.util.List;

// TODO: Should calculations be in Cartesian Coordinates, where [0,0] is in the bottom-left corner?
// Battletech has 0,0 be in the upper-left corner, and has Y values increase (positively) as you go down
// NOTE: For now, do ALL calculations for Battletech!!

public interface IHexGridUtil
{
    public List<IHexCoordinate> calculateLineOfSightPath(IHexCoordinate srcCoordinate,
                                                         IHexCoordinate destCoordinate);
}
